Unicode Chess
Computer-based artificial intelligence for playing games has been around for decades, but recent advancements in AI have made it possible for AI to learn how to play games.
One such example is the game of chess. In 1997, a computer program called Deep Blue was able to beat world chess champion Garry Kasparov. Now, with the help of deep learning and other machine learning techniques, computers are able to learn how to play games without any human input.
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